Team:The Spikers
From SRMSwiki
|
Rock For The Constitution
Game Development Plan
| Date | Topic | Notes/People Responsible |
|---|---|---|
| Date | Development Plan | |
| Date | Intro to ActionScript | |
| Date | Programming Practices | |
| Date | Learning from Others | |
| Date | Finding Solutions | |
| Date | Navigating the Timeline | |
| Date | Moving on a Path | |
| Date | Special Effects | |
| Date | Scrolling Background | |
| Date | Score Keeping | |
| Date | Collision Detection | |
| Date | Preloader | |
| Date | Sound Effects | |
| Date | Timer | |
| Date | Character Effects | |
| Date | Drag and Drop | |
| Date | Platforms | |
| Date | Running, Jumping, etc. | |
| Date | Coding "Enemies" | |
| Date | Testing and Debugging | |
| Date | Publishing Your Game |
RESEARCH
GAME DEMO, FINAL GAME
[When completed, embed the .SWF and .FLA files for your Game Demo, and your Final Game here.]
GAME PITCH
- Learning Topic (What subject and specific leanring concept does your game cover?)
Our game on civics focuses on the subject of Rights and Resposibilities.
- Audience (Who are you designing your game for, and why? Be specific.)
We're designing the game on the Middle School Level for elementary kids because they need to know about thier rights as a citizen of the United States of America.
- Game Play (What does the player see and do? What are the rules and how do you win? What is the goal of the game?)layer
The Player will see thier character, dressing room (if we get into making that) and the playing field. The Player will click on buttons, tap the keys of the notes on the screen, press the spacebar to get the fire flame of the screen and learn about the amendments. The only two rules are have fun and follow the on-screen directions. You win the game by winning the songs and amendment parts. The goal of the game is to teach about the amendments by playing a game.
- Fun Factor (What makes your game fun for the player?)
The Player has fun by playing a game just like Guitar Hero, DDR and Rock Band.
- Smart Factor (What does your game teach? What can someone learn by playing it?)
Our game teaches about the Rights of the amendments. Someone can learn all thier rights.
- Style Factor (What kind of graphic/animation style will you use? What kind of sounds?)
All of the notes will be moving, the characters will be talking and the buttons will work. We will use music as sounds.
- Originality Factor (What makes your game special and unique? Why will it sell?)
The reason our game is different because it teaches about the amendments. It will sell because it is fun just like DDR, Guitar Hero and Rock Band.
- Team Introduction (Names and roles of team members)
Garrett Hunt- Actionscripter, Game Constructer.
Charles Rowe- Artist, Team Manager and Sound Editor.
PAPER PROTOTYPE
DESIGN PLAN
- Look at your paper prototype as you fill in this template.
- Think about one scene at a time -- fill in all the details you can think of.
- Go to the next scene, and do the same.
- After you create this plan, you'll be ready to start making the game!
- The player wins points if they ht the notes on-screen and lose points if they don't.
- Note A: 20pts.
- Note S: 20pts.
- Note D: 20pts.
- Note F: 20pts.
- Note G: 20pts.
- Note AS: 40pts.
- Note AD: 40pts.
- Note AF: 40pts.
- Note AG: 40pts.
- Note SD: 40pts.
- Note SF: 40pts.
- Note SG: 40pts.
- Note DF: 40pts.
- Note DG: 40pts.
- Note FG: 40pts.
- Note ASD: 60pts.
- Note ASF: 60pts.
- Note ASG: 60pts.
- Note SDF: 60pts.
- Note SDG: 60pts.
- Note DFG: 60pts.
- Note ASDF: 80pts.
- Note ASDG: 80pts.
- Note ASDFG: 100pts.
- FireFlame: 60pts.
- Solved Case: 300pts.
Title Scene
1. Describe this scene (What do you see?) Buttons, Title Of Game, Music Notes. 2. Describe the action in this scene (What is happening, how do you complete the activity here?) Nothing is happening, You push the buttons. 3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background
- Character(s)
- Object(s)
- Animation(s)
- Sound(s)
- Button(s)
- Text
Help Scene
1. Describe this scene (What do you see?) Text
2. Describe the action in this scene (What is happening, how do you complete the activity here?) Nothing Happening, Read
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background
- Character(s)
- Object(s)
- Animation(s)
- Sound(s)
- Button(s)
Back
- Text
"How to play game" TEXT
Game Scene 1: Outside Dressing Room
1. Describe this scene (What do you see?) The Player will see "Main Menu", "Dressing Room" and "Gig". 2. Describe the action in this scene (What is happening, how do you complete the activity here?) Nothing Is happening, Click on a button. 3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background
- Character(s)
- Object(s)
3 Doors
- Animation(s)
- Sound(s)
- Button(s)
Main Menu, Dressing Room and Gig
- Text
"Pick A Door"
Game Scene 2: Dressing Room
1. Describe this scene (What do you see?)
2. Describe the action in this scene (What is happening, how do you complete the activity here?)
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Character(s)
- Object(s)
Buttons Doors
- Animation(s)
- Sound(s)
- Button(s)
Instruments Exit Closet
- Text
"Pick a Door"
Game Scene 3: Character Selection
1. Describe this scene (What do you see?) Names Buttons 2. Describe the action in this scene (What is happening, how do you complete the activity here?) Nothing is Happening Pick a Character 3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background
Colors
- Character(s)
Chuckie Garrett Rosaline Britney
- Object(s)
Buttons
- Animation(s)
- Sound(s)
- Button(s)
Chuckie Garrett Rosaline Britney
- Text
Select Character
Game Scene 4: Pick A Song
1. Describe this scene (What do you see?) Song Names, Hardness Level and Go On 2. Describe the action in this scene (What is happening, how do you complete the activity here?) Nothing is Happening, Pick a Song and Hardness then click Go ON 3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Character(s)
- Object(s)
Buttons
- Animation(s)
- Sound(s)
- Button(s)
Songs Hardness Go On
- Text
"Pick a Song" "Hardness Level" "Go On"
Game Scene 5: Play Song
1. Describe this scene (What do you see?) Notes Text Instructions Fun Fact FireFlame 2. Describe the action in this scene (What is happening, how do you complete the activity here?) Notes and FireFlame are moving up the screen, Play and complete the song. 3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Character(s)
- Object(s)
Notes FireFlame
- Animation(s)
Notes Moving FireFlame Moving up screen
- Sound(s)
Music
- Button(s)
- Text
Song Name Points Hardness Level A,S,D,F,G Instructions
Continue to add more game scenes as needed
GAME ASSETS
Embed images and .swf and .fla files that you are working on here. Don't worry if something is not done. Share your work as you are learning. You will be amazed to see how your work and your whole game gets better and more complete over time!
Research
When you find research on your game type here.
