Team:Smarties
From SRMSwiki
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[:)The Messengers:)]
Media:Powerpoint_Teamsmarties.ppt
Game Development Plan
| Date | Topic | Notes/People Responsible |
|---|---|---|
| Date | Development Plan | |
| Date | Intro to ActionScript | |
| Date | Programming Practices | |
| Date | Learning from Others | |
| Date | Finding Solutions | |
| Date | Navigating the Timeline | |
| Date | Moving on a Path | |
| Date | Special Effects | |
| Date | Scrolling Background | |
| Date | Score Keeping | |
| Date | Collision Detection | |
| Date | Preloader | |
| Date | Sound Effects | |
| Date | Timer | |
| Date | Character Effects | |
| Date | Drag and Drop | |
| Date | Platforms | |
| Date | Running, Jumping, etc. | |
| Date | Coding "Enemies" | |
| Date | Testing and Debugging | |
| Date | Publishing Your Game |
GAME DEMO, FINAL GAME
[When completed, embed the .SWF and .FLA files for your Game Demo, and your Final Game here.]
RESEARCH
GAME PITCH
- Learning Topic (What subject and specific learning concept does your game cover?)The Presidents cabinet and about him. They will also learn about why the President does what he does.
- Audience (Who are you designing your game for, and why? Be specific.)Middle schoolers because that is what I am and I think they otta teach more about it.
- Game Play (What does the player see and do? What are the rules and how do you win? What is the goal of the game?)THE PLAYER WILL SEE THAT THE PRESIDENT is over the Exective branch
- Fun Factor (What makes your game fun for the player?) The fact that you will run around the white house and find your way through the White House.
- Smart Factor (What does your game teach? What can someone learn by playing it?) Yes, they will learn something after they complete each level.
- Factor (What kind of graphic/animation style will you use? What kind of sounds?)Graphics are gonna be drawn by Angel, Our game is Life Stimalition game that is the topic. I do not know if we are gonna have sound besides on the title screen!
- Originality Factor (What makes your game special and unique? Why will it sell?) I think it is unique because in our class no one has the same idea.
- Team Introduction (Names and roles of team members) Amber:Manger,Coder, and Action Scripter.
Angel: Manger,Coder, Action Scripter, and Artist.
PAPER PROTOTYPE
DESIGN PLAN
- Look at your paper prototype as you fill in this template.
- Think about one scene at a time -- fill in all the details you can think of.
- Go to the next scene, and do the same.
- After you create this plan, you'll be ready to start making the game!
How to Win/Lose and Point System
- Briefly describe how the player gains and loses points (or lives or energy, etc.)The player will earn points if he or she gets to the right room on time. They will loose points if they don't get to the right room on time.
- Make a list of items with point values:
If you get to the right room on time. That is the only way you can earn points.
Title Scene
1. Describe this scene (What do you see?) 2. Describe the action in this scene (What is happening, how do you complete the activity here?) 3. List cliof Assets for this scene: (Note: You may not need all these asset types.)
- Background The White House
- Character(s).Ther will not be any characters in the title scene
- Object(s) The bottons you will click on.
- Animation(s)
- Sound(s)Bing sounds
- Button(s)Play button, About the game button, and Created by button that is the only buttons you will have.
- Text The derictions and the buttons will text.
Help Scene
1. Describe this scene (What do you see?) You will see directions to the game. 2. Describe the action in this scene (What is happening, how do you complete the activity here?) There will be no action in this scene! It will be the directions to the game. 3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background Blue
- Character(s)None
- Object(s)NONE
- Animation(s)NONE
- Sound(s)Bing sounds.
- Button(s)Back Button.
- Text Directions to the game.
Game Scene 1: Level One (1)
1. Describe this scene (What do you see?) You will see the president and the office person and you.
2. Describe the action in this scene (What is happening, how do you complete the activity here?) In this scene you will deliver a letter and get a fun fact.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background White House, Oval Office, and the hallway
- Character(s)You, the President, and the office personal.
- Object(s)NONE
- Animation(s)Moving through the hallway and talking to people.
- Sound(s)NONE
- Button(s)NONE
- Text Directions and talking.
Media:finalgame1.fla
By: Amber Hurley
Game Scene 2: Level Two (2)
1. Describe this scene (What do you see?) The White house and the president.
2. Describe the action in this scene (What is happening, how do you complete the activity here?) Here you will do the same as level 1 but, it will be harder.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Character(s)The President, you, and the office person.
- Object(s) The letter
- Animation(s)You moving and talking and people talking back.
- Sound(s)Bing sounds
- Button(s)The doors will be buttons.
- Text Talking will show up text on the screen
Game Scene 3: Level Three (3)
1. Describe this scene (What do you see?)You will see the halllway in the White House and people talking to you.
2. Describe the action in this scene (What is happening, how do you complete the activity here?) You will do the same as level 1 and 2 but this level will be the hardest!
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background The White House
- Character(s)You, the President, and the office Personal.
- Object(s) The Letter:)
- Animation(s)You walking and lips moving.
- Sound(s)People talking
- Button(s) The doors are the buttons.
- Text The instructions to the level.
Continue to add more game scenes as needed
GAME ASSETS
Embed images and .swf and .fla files that you are working on here. Don't worry if something is not done. Share your work as you are learning. You will be amazed to see how your work and your whole game gets better and more complete over time!
