Team:Tr4nZ4m3R
From MCTCWiki
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98.6
GAME DEMO, FINAL GAME
[When completed, embed the .SWF and .FLA files for your Game Demo, and your Final Game here.
file=MyProject98.6.swf|width=400|height=400|quality=best|bgcolor=#FFFFF|scale=showall
Media:MyProject98.6.fla
Media:98.6powerpoint.ppt
GAME PITCH
- Learning Topic (What subject and specific learning concept does your game cover?)The game will cover simple human anatomy terms as well as medicinal vocabulary.
- Audience (Who are you designing your game for, and why? Be specific.)It is designed for all ages but mainly for the average gamers that appreciate simple yet fun gameplay. It will feature simple controls but with enough depth without being overly boring.
- Game Play (What does the player see and do? What are the rules and how do you win? What is the goal of the game?)the game is a side-scrolling action adventure shooter; the rules are simple, shoot and navigate the character through each level shooting, jumping, collecting your way to the end; the goal is to have fun and learn some tidbits about biology.
- Fun Factor (What makes your game fun for the player?)it's fun because it will deliver fun action adventure as well as a twist of humor to the game.
- Smart Factor (What does your game teach? What can someone learn by playing it?)the game will try to teach gamer's to enjoy gaming while learning about the human body and medical terminlogy.
- Style Factor (What kind of graphic/animation style will you use? What kind of sounds?)i will use clever designs; both level, character and gameplay. i will feature and incorporate certain
- Originality Factor (What makes your game special and unique? Why will it sell?)i take a lot of my ideas from many previous side scrolling platform games in the past mostly Super Maro Bros.; games that have item collection and platforming are very popular
- Team Introduction (Dieu Tran - all roles)
PAPER PROTOTYPE
DESIGN PLAN
- Look at your paper prototype as you fill in this template.
- Think about one scene at a time -- fill in all the details you can think of.
- Go to the next scene, and do the same.
- After you create this plan, you'll be ready to start making the game!
How to Win/Lose and Point System
- Briefly describe how the player gains and loses points (or lives or energy, etc.)players will traverse through the human anatomy and encounter simple item collecting; damage will be dealt from enemies on-screen trying to dispatch you and also environmental disasters.
- Make a list of items with point values
first-aid=health, band-aid=stamina, needle=speeds up player
Title Scene
file=MyProject98.6.swf|width=400|height=400|quality=best|bgcolor=#FFFFF|scale=showall
1. Describe this scene (What do you see?)
Controls, About, Powers and Start
2. Describe the action in this scene (What is happening, how do you complete the activity here?) Basic buttons that help navigate basic gameplay mechanics and controls
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background=generic screen
- Character(s)=none
- Object(s)=simple buttons
- Animation(s)none
- Sound(s)background techno sound
- Button(s)medicine bottle, syringe
- Text
Help Scene
1. Describe this scene (What do you see?) simple control layout and a screen that tells what the game is about
2. Describe the action in this scene (What is happening, how do you complete the activity here?) simple control layout and a screen that tells what the game is about 3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background=simple background
- Character(s)=none
- Object(s)=first aid
- Animation(s)=none
- Sound(s)=techno sound
- Button(s)=back to title screen
- Text
Game Scene 1: enter scene name
1. Describe this scene (What do you see?) a loading screen that is about 4 seconds long, a "start level one" text with a clock ticking in the background
2. Describe the action in this scene (What is happening, how do you complete the activity here?) a lot of animation 3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background=teeth, mouth
- Character(s)=viruses, protagonist, antagonist
- Object(s)=fireballs
- Animation(s)phil moving, viruses moving, fireball moving and antagonist moving
- Sound(s)techno music
- Button(s)
- Text=dialogue
Game Scene 2: enter scene name
1. Describe this scene (What do you see?)
2. Describe the action in this scene (What is happening, how do you complete the activity here?)
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Character(s)
- Object(s)
- Animation(s)
- Sound(s)
- Button(s)
- Text
Game Scene 3: enter scene name
1. Describe this scene (What do you see?)
2. Describe the action in this scene (What is happening, how do you complete the activity here?)
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background
- Character(s)
- Object(s)
- Animation(s)
- Sound(s)
- Button(s)
- Text
Continue to add more game scenes as needed
GAME ASSETS
Embed images and .swf and .fla files that you are working on here. Don't worry if something is not done. Share your work as you are learning. You will be amazed to see how your work and your whole game gets better and more complete over time! RE-MAGINING file=Paperprototypying.swf|width=400|height=400|quality=best|bgcolor=#FFFFFF|scale=showall SOUNDBUTTONS
ANIMATION BUTTONS INTERACTIONS MyGame file=MyProject98.6.swf|width=400|height=400|quality=best|bgcolor=#FFFFFF|scale=showallGame-related topics
TEETH Scrolling Background
File:98.6Running&Jumping-4.fla File:98.6CharacterEffect.fla