User:TeamNorris/Projects

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Assignments

Contents

Make Your Own Design Plan:

  • Click the Edit tab and copy the information in this template to a new wiki page you created.
  • Look at your paper prototype as you fill in this template.
  • Think about one scene at a time -- fill in all the details you can think of.
  • Go to the next scene, and do the same.
  • After you created this plan, you'll be ready to start making the game!


[Chuck Wars]

GAME PITCH

  • Audience (Who are you designing your game for, and why?) We are designing this game for teenagers and fans of Chuck Norris. The reason is because we are Chuck Norris Fans!
  • Game Play (What does the player see and do? What are the rules and how do you win? What is the goal of the game?)The player takes on the role of Chuck and fights against the bad habit ninjas. The rules are Chuck Norris is the strongest character. You win by defeating all of the bad habit ninjas. The goal of the game is to teach the player what bad habits are.
  • Fun Factor (What makes your game fun for the player?)
  • Smart Factor (What does your game teach? What can someone learn by playing it?)
  • Style Factor (What kind of graphic/animation style will you use? What kind of sounds?)
  • Originality Factor (What makes your game special and unique? Why will it sell?)
  • Team Introduction (Names and roles of team members)

DESIGN PLAN

Title Scene

1. Describe this scene (What do you see?) A ninja flying around the title screen.

2. Describe the action in this scene (What is happening, how do you complete the activity here?) A ninja flying around the title screen. We made him fly.

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background Black
  • Character(s) A ninja
  • Object(s) A ninja
  • Animation(s) A ninja
  • Sound(s) None
  • Button(s)
  • Text

Help Scene

1. Describe this scene (What do you see?)

2. Describe the action in this scene (What is happening, how do you complete the activity here?)

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background
  • Character(s)
  • Object(s)
  • Animation(s)
  • Sound(s)
  • Button(s)
  • Text

Game Scene 1: enter scene name

1. Describe this scene (What do you see?)

2. Describe the action in this scene (What is happening, how do you complete the activity here?)

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background
  • Character(s)
  • Object(s)
  • Animation(s)
  • Sound(s)
  • Button(s)
  • Text

Game Scene 2: enter scene name

1. Describe this scene (What do you see?)

2. Describe the action in this scene (What is happening, how do you complete the activity here?)

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Character(s)
  • Object(s)
  • Animation(s)
  • Sound(s)
  • Button(s)
  • Text

Game Scene 3: enter scene name

1. Describe this scene (What do you see?)

2. Describe the action in this scene (What is happening, how do you complete the activity here?)

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background
  • Character(s)
  • Object(s)
  • Animation(s)
  • Sound(s)
  • Button(s)
  • Text

Continue to add more game scenes as needed

Projects


























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