Team:Masters of Disaster
From LHSWiki
Total Annihlation: Human Holocaust
GAME DEMO, FINAL GAME
[When completed, embed the .SWF and .FLA files for your Game Demo, and your Final Game here.]
GAME PITCH
- Learning Topic Our game focuses mainly on the need to cut down on pollution.
- Audience We are designing this game to appeal to teens who enjoy playing platform-shooters.
- Game Play The player sees a screen with platforms that must be reached to exit the level. However, if contact is made with the mutants, the player will get an immediate gameover. If the player tries to exit before turning off the power, they will be prompted to go back and shut it down.
- Fun Factor Being able to run-n-gun as they call it provides much enjoyement while the storyline provides tips on how to cut down on polution.
- Smart Factor Our game teaches that if pollution isn't reduced, it can cause bad side effects in animals.
- Style Factor We are using 2-D Adobe Flash to provide the graphics, and maybe some rock for music.
- Originality Factor Our game is like other platformers, only we are using mutants as enemies.
- Team Introduction Scott B.- Content Expert, Info Designer, Instructional Designer. Arron N.- Project Manager, Visual Design, Photographer. Anthony C.- Programmer, Content Developer, Interaction Design, Info Architect
PAPER PROTOTYPE
DESIGN PLAN
- Look at your paper prototype as you fill in this template.
- Think about one scene at a time -- fill in all the details you can think of.
- Go to the next scene, and do the same.
- After you create this plan, you'll be ready to start making the game!
How to Win/Lose and Point System
- Briefly describe how the player gains and loses points (or lives or energy, etc.)
The player will progress through 5 levels, each gaining in difficulty. If the player makes contact with a mutant, or exits without shutting down power, they will start back at the beginning of the level and lose one life - Make a list of items with point values
There will be some weapons that can be picked up, but as far as points are concerned, there won't be anything else.
Title Scene
1. Describe this scene This screen is black with buttons, theme music, and a red radiation emblem.
2. Describe the action in this scene Find the button with the topic of your choice and click it.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - Black
- Character(s) -
- Object(s) - radiation emblem
- Animation(s) -
- Sound(s) - theme music
- Button(s) - Begin, Info, and Help
- Text -
Help Scene
1. Describe this scene This screen tells how to control the character.
2. Describe the action in this scene Read the help tutorial and then press back when your finished.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - Green
- Character(s) -
- Object(s) - Gun and Character Pics
- Animation(s) -
- Sound(s) - theme music
- Button(s) - Back
- Text -
Game Scene 1: Mission Screen
1. Describe this scene A burned factory with multiple platforms, barrels, and power conduits.
2. Describe the action in this scene Player must run to the power access panel to shut down pollution generator. In the process, the player must kill all mutants.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - Red and orange emblazened factory
- Character(s) - Lt. Burnside(player) and mutants(enemies)
- Object(s) - platforms, barrels, doors, power conduits
- Animation(s) - character movement, minor blood
- Sound(s) - gunfire, growls, voice commands
- Button(s) -
- Text -
Game Scene 2: Success Screen
1. Describe this scene Appears when the player succeeds in the mission
2. Describe the action in this scene None
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background -
- Character(s) -
- Object(s) -
- Animation(s) -
- Sound(s) -
- Button(s) - Continue button takes you to next level
- Text - The text here will read, "Congrats, you succeeded in shutting down the polution plant."
Game Scene 3: Failure Screen
1. Describe this scene This screen appears when the player fails.
2. Describe the action in this scene None
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background -
- Character(s) -
- Object(s) -
- Animation(s) -
- Sound(s) -
- Button(s) Retry button restarts the level
- Text - This screen reads as, "Too bad, you failed in your mission."
Game Scene 4: Mission Screen
1. Describe this scene A burned factory with multiple platforms, barrels, and power conduits.
2. Describe the action in this scene Player must run to the power access panel to shut down pollution generator. In the process, the player must kill all mutants.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - Red and orange emblazened factory
- Character(s) - Lt. Burnside(player) and mutants(enemies)
- Object(s) - platforms, barrels, doors, power conduits
- Animation(s) - character movement, minor blood
- Sound(s) - gunfire, growls, voice commands
- Button(s) -
- Text -
Game Scene 5: Success Screen
1. Describe this scene Appears when the player succeeds in the mission
2. Describe the action in this scene None
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background
- Character(s)
- Object(s)
- Animation(s)
- Sound(s)
- Button(s) - Continue button takes you to next level
- Text - The text here will read, "Congrats, you succeeded in shutting down the polution plant."
Game Scene 6: Failure Screen
1. Describe this scene This screen appears when the player fails.
2. Describe the action in this scene None
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background -
- Character(s) -
- Object(s) -
- Animation(s) -
- Sound(s) -
- Button(s) Retry button restarts the level
- Text - This screen reads as, "Too bad, you failed in your mission."
Game Scene 7: Mission Screen
1. Describe this scene A burned factory with multiple platforms, barrels, and power conduits.
2. Describe the action in this scene Player must run to the power access panel to shut down pollution generator. In the process, the player must kill all mutants.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - Red and orange emblazened factory
- Character(s) - Lt. Burnside(player) and mutants(enemies)
- Object(s) - platforms, barrels, doors, power conduits
- Animation(s) - character movement, minor blood
- Sound(s) - gunfire, growls, voice commands
- Button(s) -
- Text -
Game Scene 8: Success Screen
1. Describe this scene Appears when the player succeeds in the mission
2. Describe the action in this scene None
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background -
- Character(s) -
- Object(s) -
- Animation(s) -
- Sound(s) -
- Button(s) - Continue button takes you to next level
- Text - The text here will read, "Congrats, you succeeded in shutting down the polution plant."
Game Scene 9: Failure Screen
1. Describe this scene This screen appears when the player fails.
2. Describe the action in this scene None
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background -
- Character(s) -
- Object(s) -
- Animation(s) -
- Sound(s) -
- Button(s) Retry button restarts the level
- Text - This screen reads as, "Too bad, you failed in your mission."
Continue to add more game scenes as needed
Timeline
November 30th- Visual Design
- drag and drop
December 31st- Navigation
- moving on a path
January 31st- Animation
- special effects
- character effects
February 28th- Sound
March 31st- Interaction
- collision detection
- platforms
- running, jumping, etc.
- coding enemies
April 30th- Game Assembly
May 3rd- Game Presentation
- publishing the game.
Development Plan
- Preloader [March 1, 2010]
- Scrolling Background [March 12, 2010]
- Collision Detection [March 14, 2010]
- Running, Jumping, etc. [March 15, 2010]
- Coding "Enemies" [March 18, 2010]
- Platforms [March 19, 2010]
- Testing and Debugging [March 21, 2010]
- Publishing Your Game [March 23, 2010]
GAME ASSETS
Embed images and .swf and .fla files that you are working on here. Don't worry if something is not done. Share your work as you are learning. You will be amazed to see how your work and your whole game gets better and more complete over time!

