Team:Klangfarbenmelodie
From LHSWiki
DECEPTIVE CADENCE
GAME DEMO, FINAL GAME
Here is our FLA file for the game (:
Game Scenes All Together
Game With Most Coding Completed
GAME PITCH
- Learning Topic Our game is on the subject of muscial education.
- Audience Students, I suppose. Anyone interested in music might enjoy our game.
- Game Play The game is seperated into three main portions. The first, a question and answer portion, the second, a note correspondence section and finally, a keybinding game in which the user may compose and record his or her own music.
- Fun Factor Our initial assumptions are that players will truly want to recieve the instruments again. That they will chase the government agents, full of contempt. Also, the recording game at the end of the game will hopefully be a fun experience.
- Smart Factor Facts about Music Education and Musical Artist
- Style Factor An uninspired Western drawing style. Music from one of our member's band might be used.
- Originality Factor The concept is unique. I have yet to see another game on the subject of music.
- Team Introduction Klangfarbenmelodie Team Members are: Heath, Blake, David, JC
Roles:
Heath-Project Manager, Programmer
Blake-Graphic Designer
JC-Information Architect
David-Content Developer/Writer, Content Expert/Client, Producer
PAPER PROTOTYPE
Klangfarbenmelodie - Paper PrototypePRESENTATION
Klangfarbenmelodie - Demo Game PresentationKlangfarbenmelodie - Presentation
http://www.myglife.org/usa/wv/lhswiki/images/7/72/Klangfarbenmelodie.ppt
Game Development Plan
- Scrolling Background - 3/1/10
- Score Keeping - 3/2/10 through 3/8/10
- Collision Detection - 3/9/10 through 3/12/10
- Platforms - 3/15/10 through 3/19/10
- Sound Effects - 3/22/10 through 3/26/10
TIME LINE
Loading Scene 1- To be Announced
Loading Scene 2 - To be Announced
Loading Scene 3 - To be Announced
Title Scene - To be Announced
Section Select Scene - To be Announced
Instructions - To be Announced
Fail Screen - To be Announced
Correct Screen - To be Announced
Music Statistic 1- To be Announced
Game Scene 1: Section 1.1 question 1 - To be announced
Game Scene 2: Section 1.2 question 2 - To be announced
Game Scene 3: Section 1.3 question 3 - To be announced
Game Scene 4: Section 1.4 question 4 - To be announced
Game Scene 5: Section 1.5 Musical Fact - To be announced
Game Scene 6: Section 1.6 Mini Game - To be announced
Music Statistic 2- to be announced
Game Scene 7: Section 2.1 Question 1 - To be announced
Game Scene 8: Section 2.2 question 2 - To be announced
Game Scene 9: Section 2.3 question 3 - To be announced
Game Scene 10: Section 2.4 question 4 - To be announced
Game Scene 11: Section 2.5 Musical Fact 2 - To be announced
Game Scene 12: Section 2.6 Mini Game 2 - To be announced
Music Statistic 3- to be announced
Game Scene 13: Section 3.1 question 1 - To be announced
Game Scene 14: Section 3.2 question 2 - To be announced
Game Scene 15: Section 3.3 question 3 - To be announced
Game Scene 16: Section 3.4 question 4 - To be announced
Game Scene 17: Section 3.5 Musical Fact 3 - To be announced
Game Scene 18: Section 3.6 Mini Game 3 - To be announced
Game Scene 19: Finale - End of Year
DESIGN PLAN
- Look at your paper prototype as you fill in this template.
- Think about one scene at a time -- fill in all the details you can think of.
- Go to the next scene, and do the same.
- After you create this plan, you'll be ready to start making the game!
Loading Scene 1
1. Describe this scene This scene contains the band "Klangfarbenmelodie" simply rocking out.
2. Describe the action in this scene This scene contains no interaction.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - To Be Announced
- Character(s) - Blake, David, and Heath (a.k.a. Klangfarbenmelodie)
- Object(s) - Guitar, Bass, and Drums
- Animation(s) - None
- Sound(s) - To Be Announced
- Button(s) - None
- Text - None
Loading Scene 2
1. Describe this scene This scene contains the Klangfarbenmelodie playing, and F.M.C.(Federal Music Corperation) Agents entering from the left.
2. Describe the action in this scene This scene contains no interaction.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - To Be Announced
- Character(s) - Klangfarbenmelodie and F.M.C. Agents (including JC)
- Object(s) - Guitar, Bass, Drums, and F.M.C. Truck
- Animation(s) - None
- Sound(s) - To Be Announced
- Button(s) - None
- Text - "Goodbye Music!" written on truck
Loading Scene 3
1. Describe this scene This scene contains F.M.C agents driving away in their truck with our instruments and team Klangfarbenmelodie chasing after the truck.
2. Describe the action in this scene This scene contains no interaction.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - To Be Announced
- Character(s) - Klangfarbenmelodie, F.M.C Agents
- Object(s) - F.M.C Truck
- Animation(s) - None
- Sound(s) - To Be Announced
- Button(s) - None
- Text - "Goodbye Music!" written on the truck
Title Scene
1. Describe this scene "DECEPTIVE CADENCE" (the title of our game) is in multiple colors along the top of the page; "(A KLANGFARBENMELODIE PRODUCTION)" is below that is coordinating colors. "PLAY through story" is near the bottom right corner, and "Section Select" is below that. There is a different musical note beside each of the latter two options.
2. Describe the action in this scene The player can select "PLAY through story" or "Section Select".
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - To Be Announced
- Character(s) - None
- Object(s) - None
- Animation(s) - None
- Sound(s) - To Be Announced
- Button(s) - "PLAY through story" "Section Select"
- Text - "DECEPTIVE CADENCE" "(A KLANGFARBENMELODIE PRODUCTION)" "PLAY through story" "Section Select" "Instructions"
Section Select Scene
1. Describe this scene Each level and a brief description.
2. Describe the action in this scene Select a paticular section or return to Title scene.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - to be announced
- Character(s) - none
- Object(s) - none
- Animation(s) - to be announced
- Sound(s) - to be announced
- Button(s) - "Back to title page", "Section 1" "Section 2" "Section 3"
- Text - "Section 1" "Section 2" "Section 3" Description of each section.
Fail Screen
1. Describe this scene: Depicts the team's haste being stifled by an oncoming train.
2. Describe the action in this scene: The time this screen will be visible will be preset for a certain number of seconds.
3. List of Assets for this scene:
- Background: A silhouette of a train approaching the point at which the team has ceased to pursue the moving truck.
- Character(s): Heath, Blake, David and JC
- Object(s): Moving Truck, Train and Railroad Sign
- Animation(s): To be announced.
- Sound(s): Possibly the sound of a train approaching.
- Button(s):To be announced.
- Text: "Sorry! Your band has been slowed by an oncoming train!" and "Goodbye Music!"
Correct Screen
1. Describe this scene The truck reaching a stop light and the band growing closer to the truck.
2. Describe the action in this scene
3. List of Assets for this scene:
- Background: The traffic and stop light.
- Character(s): Heath, Blake, David and JC
- Object(s) Truck, stop light and various vehicles in traffic
- Animation(s): To be announced
- Sound(s) Noises produced by traffic.
- Button(s) To be announced
- Text: "Congratulations! The agents were caught by a red light. You are that much closer to getting your music back." and "Goodbye Music!"
Music Stastic Statistic 1
1. Describe this scene This Scene is a music statistic fact about how music education helps.
2. Describe the action in this scene This scene contains no interaction.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - To Be Announced
- Character(s) - none
- Object(s) - none
- Animation(s) - None
- Sound(s) - To Be Announced
- Button(s) - None
- Text - High school music students score higher on SATs in both verbal and math than their peers. In 2001, SAT takers with coursework/experience in music performance scored 57 points higher on the verbal portion of the test and 41 points higher on the math portion than students with no coursework/experience in the arts.
Source: Profile of SAT and Achievement Test Takers, The College Board, compiled by Music Educators National Conference, 2001
Game Scene 1: Section 1.1 question 1
1. Describe this scene answer the correct question
2. Describe the action in this scene Answer the question that is there to answer.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background-tba
- Character(s)none
- Object(s)answer the question
- Animation(s)if you get it wrong or right there will be a scene pop up
- Sound(s)tba
- Button(s)A,B,C,D
- Text-What is the letter range of a musical staff? (A)A-e, (B)c-g, (C)a-g, (D)0-7
Game Scene 2: Section 1.2 question 2
1. Describe this scene Answer the question
2. Describe the action in this scene answer the question
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Character(s)none
- Object(s) answer the question
- Animation(s)none
- Sound(s)none
- Button(s)a,b,c,d
- Text-What year was the first Gibson Guitar invented? (A)1999, (B)1948, (C)1931, (D)1954
Game Scene 3: Section 1.3 question 3
1. Describe this scene Question and Answers
2. Describe the action in this scene giving a multiple choice answer
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background tba
- Character(s)tba
- Object(s)get the question correct
- Animation(s)tba
- Sound(s)none
- Button(s)A,B,C,D
- Text-Who had the first top selling country album on pop album charts in 1964? (A) Johnny Cash-ring of Fire, (B)George Strait-Wrapped, (C) Conway Twitty- Hello Darlin, (D)Hank Williams Jr.-Country boy can survive
Game Scene 4: Section 1.4 question 4
1. Describe this scene Question
2. Describe the action in this scene Multiple Choice Question
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background none
- Character(s)none
- Object(s)answer the question
- Animation(s)none
- Sound(s)none
- Button(s)A,B,C,D
- Text-Who was the person to say "Ladies and Gentelman, Elvis has left the building. Thank you and Good Night!" at a concert in Minneapolis in 1954? (A)Elvis Presley, (B) Hank Williams Jr, (C) Al Dvorin, (D) Barrack Obama
Game Scene 5: Section 1.5 Musical Fact
1. Describe this scene Musical Fast Fact
2. Describe the action in this scene A musical fact is given to broaden the player's musical intelect.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - TBA
- Character(s) - None
- Object(s) - None
- Animation(s) - None
- Sound(s) - TBA
- Button(s) - "Continue"
- Text - "Mozart used a 60 beats-per-minute beat pattern, simultaneously activating the left and right brain, and therefor maximazing learning and retention of information."
Game Scene 6: Section 1.6 Mini Game
1. Describe this scene Instructions and music notes on and off staffs
2. Describe the action in this scene Choose the note from the staff that corresponds with the given note
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - tba
- Character(s) - none
- Object(s) - Music Notes
- Animation(s) - tba
- Sound(s) - Musical Tones
- Button(s) - (Musical Notes such as ♪)
- Text - "Click the note below" "now scroll over the staff" "Choose which note on the staff corresponds with the first note"
Music Stastic Statistic 2
1. Describe this scene This Scene is a music statistic fact about how music education helps.
2. Describe the action in this scene This scene contains no interaction.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - To Be Announced
- Character(s) - none
- Object(s) - none
- Animation(s) - None
- Sound(s) - To Be Announced
- Button(s) - None
- Text - "The world's top academic countries place a high value on music education. Hungary, Netherlands and Japan stand atop worldwide science achievement and have strong commitment to music education. All three countries have required music training at the elementary and middle school levels, both instrumental and vocal, for several decades. The centrality of music education to learning in the top-ranked countries seems to contradict the United States' focus on math, science, vocabulary, and technology."
Game Scene 7: Section 2.1 question 1
1. Describe this scene Multiple Choice
2. Describe the action in this scene Answering a question.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background tba
- Character(s) none
- Object(s) answer the question correctly
- Animation(s)none
- Sound(s) none
- Button(s) A,B,C,D
- Text- How many albums is needed to be sold before you can get a gold cd? A- 75,000, B-500,000, C- 1,000,000, D- 1,000
Game Scene 8: Section 2.2 question 2
1. Describe this scene Question
2. Describe the action in this scene multiple choice
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background none
- Character(s) none
- Object(s)answer the question
- Animation(s) none
- Sound(s)none
- Button(s)A,B,C,D
- Text- What did elvis like to collect? (A)Guns, (B) Badges, (C)Shoes, (D)Hats
Game Scene 9: Section 2.3 question 3
1. Describe this scene question
2. Describe the action in this scene Multiple question
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background tba
- Character(s)none
- Object(s) answer the question correctly
- Animation(s)none
- Sound(s)none
- Button(s)True, False
- Text Bob Dylan's first professional performance was as opening act for John Lee Hooker at Gerde's Folk City in New York, 1961----true, false
Game Scene 10: Section 2.4 question 4
1. Describe this scene question
2. Describe the action in this scene answer a question
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background tba
- Character(s)none
- Object(s) answer the question correctly
- Animation(s)none
- Sound(s)none
- Button(s)A,B,C,D
- Text What was the first pop video in 1975? A- Island Girl,Elton John, B-One Of These Nights,Eagles C-Bohemian Rhapsody Queen, D- Fame,Irene Cara
Game Scene 11: Section 2.5 Musical Fact 2
1. Describe this scene Music Fast Fact
2. Describe the action in this scene A musical fact is given to broaden the player's musical intelect.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - TBA
- Character(s) - None
- Object(s) - None
- Animation(s) - None
- Sound(s) - TBA
- Button(s) - "Continue"
- Text - "Elvis Presly signed his contract with RCA Records on November 21st, 1955."
Game Scene 12: Section 2.6 Mini Game 2
1. Describe this scene Instructions and Drums
2. Describe the action in this scene Listen to a drum beats and copy on the drums provided
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - tba
- Character(s) - none
- Object(s) - Drums and Sticks
- Animation(s) - Drum sticks moving and Indentions on drum heads
- Sound(s) - Drum Beats
- Button(s) - Drum Heads
- Text - "Choose a beat from the list below" "Beat 1" "Beat 2" "Play the beat on the drums provided"
Music Stastic Statistic 3
1. Describe this scene This Scene is a music statistic fact about how music education helps.
2. Describe the action in this scene This scene contains no interaction.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - To Be Announced
- Character(s) - none
- Object(s) - none
- Animation(s) - None
- Sound(s) - To Be Announced
- Button(s) - None
- Text - The study included 4,739 elementary and middle school students in four US regions. Results from the elementary schools showed that students in top-quality music programs scored 22 per cent better in English and 20 per cent better in mathematics than students in deficient music programs.
Game Scene 13: Section 3.1 question 1
1. Describe this scene Question
2. Describe the action in this scene Answer the question
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background tba
- Character(s)none
- Object(s) answer the question correctly
- Animation(s) none
- Sound(s) none
- Button(s)True False
- Text A grand piano can be played faster than an upright (spinet) piano-- true false
Game Scene 14: Section 3.2 question 2
1. Describe this scene (What do you see?)
2. Describe the action in this scene (What is happening, how do you complete the activity here?)
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background tba
- Character(s) none
- Object(s)answer the question correctly
- Animation(s)none
- Sound(s) none
- Button(s)true false
- Text The harmonica is the world's best-selling music instrument.-- true false
Game Scene 15: Section 3.3 question 3
1. Describe this scene question
2. Describe the action in this scene true false question
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background tba
- Character(s) none
- Object(s) answer the question correctly
- Animation(s)none
- Sound(s)none
- Button(s)true false
- Text---The last note of a keyboard is C. true false
Game Scene 16: Section 3.4 question 4
1. Describe this scene question
2. Describe the action in this scene true false answer
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background tba
- Character(s)none
- Object(s) ansdwer the question
- Animation(s)none
- Sound(s)none
- Button(s)true false
- Text- Global sales of pre-recorded music total more than $40 billion. true false
Game Scene 17: Section 3.5 Musical Fact 3
1. Describe this scene Music Fast Fact
2. Describe the action in this scene A musical fact is given to broaden the player's musical intelect.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - TBA
- Character(s) - None
- Object(s) - None
- Animation(s) - None
- Sound(s) - TBA
- Button(s) - "Continue"
- Text - "The longest hymn is Hora novissima tempora pessima sunt; vigilemus by Bernard of Cluny, which is 2,966 lines long."
Game Scene 18: Section 3.6 Mini Game 3
1. Describe this scene Action allows character (Blake on his moped) to catch up to truck, jump on, and wreck it
2. Describe the action in this scene press spacebar to move Blake on his moped toward the truck and jump
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - tba
- Character(s) - Blake and FMC agents
- Object(s) - Moped, Truck
- Animation(s) - Characters and objects moving toward each other, blake jumping on truck
- Sound(s) - tba
- Button(s) - (spacebar)
- Text - "Rapidly press the spacebar to help Blake catch the truck and get the music back!!!"
Game Scene 19: Finale
1. Describe this scene: The final scene is a simple keybinding game in which the user may select keys on his or her keyboard that correspond to a particular note. The user may also record his or her created work.
2. Describe the action in this scene: Text characters that depict each particular note. A simple keybinding system will be used to select each individual text character.
3. List of Assets for this scene:
- Background: Maybe a mass of color to keep things interesting.
- Character(s): Text that is bound to keys which will make a specific sound.
- Object(s): None.
- Animation(s): None.
- Sound(s): Each note that will be selectable will make a specific sound.
- Button(s): The text characters will be placed upon a button-type option, so the user may press the key bound to that character to make that particular sound.
- Text: Each character has a letter or number that corresponds to the respective number of letter on the keyboard.
Continue to add more game scenes as needed

