Team Pitt-Breaker

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Media:PittBreakers Game File.fla

Contents

Make Your Own Design Plan:

  • Click the Edit tab and copy the information in this template to a new wiki page you created.
  • Look at your paper prototype as you fill in this template.
  • Think about one scene at a time -- fill in all the details you can think of.
  • Go to the next scene, and do the same.
  • After you created this plan, you'll be ready to start making the game!


[Pitt-Breaker]

GAME PITCH

  • Audience Our game is designed for any audience, preferably a person who is interested ni sports*

Game Play The player will control a paddle with the mouse and will try to prevent the ball from hitting the ground. You win the game by completing all of the levels. The goal of the game is to complete all levels and have to opportunity to call yourself the Pitt-Breaker Champ!* Fun Factor Our game is fun for the player because they will not only get to compete to win, but also will learn about West Virginia Football facts.

  • Smart Factor Our game will teach the user about West Virginia Football facts.
  • Style Factor Our team will be using Flash CS3 to make and edit our game.
  • Originality Factor (What makes your game special and unique? Why will it sell?)
  • Team Introduction Jamie Gilpen My Wiki

Video of Game Prototype

Team Members

Cory D.------Flash Specialist [1]

Jamie G.-----Computer Analyst Specialist [2]

Daniel W.----Graphic designer [3]

Nick A.------Trivia designer [4]

DESIGN PLAN

Title Scene

1. Describe this scene Our title scene has the overall theme of West Virginia University Football. It has the team colors, the logo (we created ourselves to avoid copyright problems), as well as unique font.

2. Describe the action in this scene Here you're given the choice to view the credits, learn how to play the game and the object of the game, as well as to actually play the game. 3. List of Assets for this scene: '

  • Background- Blue
  • Character(s)- Our game involves no character.
  • Object(s)- The Bricks, The ball, and The paddle.
  • Animation(s)- The paddle is powered by the mouse movement.
  • Sound(s)- The WVU Fight song
  • Button(s)-Help, Play, Instruction, Credits, etc.
  • Text-Yellow

Instruction Screen

1. Describe this scene In this scene you not only learn how to play our game, but also the object of our game.

2. Describe the action in this scene In this scene you learn exactly how to do everything involved in out game, such as controls and rules, and basic concepts of the game.

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • On a blue background with yellow lettering
  • There is a back button to get back to the home screen.
  • Yellow Text


Game Scene 1: enter scene name

1. Describe this scene You are finally able to experience the actual gameplay of our game for the first. You will see a blue background, silver "PITT" bricks, as well as a wvu logo "BREAKER" 2. Describe the action in this scene By now you should have already read and understood our game rules under our "how-to" page. You will move the mouse to control the WV logo, and try to destroy all of the silver bricks. 3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background
  • Character(s)
  • Object(s)
  • Animation(s)
  • Sound(s)
  • Button(s)
  • Text

Game Scene 2: enter scene name

1. Describe this scene (What do you see?)

2. Describe the action in this scene (What is happening, how do you complete the activity here?)

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Character(s)
  • Object(s)
  • Animation(s)
  • Sound(s)
  • Button(s)
  • Text

Game Scene 3: enter scene name

1. Describe this scene (What do you see?)

2. Describe the action in this scene (What is happening, how do you complete the activity here?)

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background
  • Character(s)
  • Object(s)
  • Animation(s)
  • Sound(s)
  • Button(s)
  • Text


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