Design Documents
From Boulder-GameDevwiki
[edit] Usually feared, rejected, and left to die
Surprisingly, the design document can be a powerful communication tool for your team
- Short, clear, complete
- Let programmers know what to build
- Eliminate redundancy
Review of talk - Damion Schubert is a lead designer at BioWare, where he works on massively multiplayer online games (hello complexity!) This was my favorite talk at the conference, giving some useful skills on how to get team game project made. He goes over the challenges of writing these documents and why there are so few people who understands how. He was energetic, funny, and informative. Go Schubert!
